Nobility Making Me Pay Again for Mac

"The Landsmeet'south the big news. Every dusty noble estate in Denerim is airing its sheets, waiting for the lord to ride into town."―Gorim

The Landsmeet is a main quest in Dragon Age: Origins. Here, the Warden has the opportunity to influence who volition rule Ferelden.

Warning: launching this quest begins the endgame section of Origins; a number of previously visited locations volition become inaccessible. It'due south brash that nearly side-quests be completed before starting the Landsmeet.

Walkthrough [ ]

Arl Eamon [ ]

After recovering at the decision of The Urn of Sacred Ashes, Arl Eamon of Redcliffe proposes calling the Landsmeet in guild to end the civil state of war and wrest command of the crown and its armies from Loghain Mac Tir, by petitioning the assembled lords and ladies of the Bannorn to acknowledge Alistair (revealed as Maric Theirin'south bastard son) as the rightful ruler of Ferelden, thus uniting the remaining armies of Ferelden with the forces the Warden has gathered with the Grey Warden treaties for a final onslaught confronting the Blight.

Once the Warden has gathered all possible allies with the Grey Warden treaties, Eamon will call for the Landsmeet to convene, at which bespeak the Warden, Alistair, and their companions relocate to Eamon'due south estate in Denerim.

Run into Arl Eamon's Estate for the map and details about the expanse.

Upon arriving in Denerim for the Landsmeet, Loghain and his entourage of Cauthrien and Rendon Howe volition accost you in the manor. After a brief argument with Eamon and the Warden they depart, and the Warden is able to explore the estate.

In Eamon's chambers, Queen Anora'south handmaiden Erlina informs the Warden that Howe is property the queen convict at the Arl of Denerim'due south Estate, allegedly planning to kill her to blame her expiry on Eamon and the Warden's entourage. She requests your assistance in freeing her. You'll need to sneak into Howe's manor to rescue Anora. Go out the estate to gather your party, then select the Arl of Denerim's Manor from the Denerim City Map to travel at that place.

Note: One time the Landsmeet is convened, and if Zevran was recruited equally a companion, you volition have a random meet with Taliesen when yous travel to any location outside the Market District, regardless of destination or intention. He does not have to be in the current party for this encounter to happen. If his blessing is low enough he volition betray the Warden, and if it is loftier enough it will force a party reselect and lock Zevran into the party for the fight with Taliesen. It is likely you will have to complete this battle before y'all can access the destination you seek. If yous do not wish to bring Zevran to rescue the queen, you must consummate the encounter past traveling between the Market District and anywhere else (such as the Pearl) until it triggers, or bring Shale to force a party reselect at the manor.

Rescue the Queen [ ]

Main article: Rescue the Queen
See Arl of Denerim'due south Estate for the maps and details well-nigh the areas.

Anora

This Estate is far more than simply the place where Anora is held convict. It is, in fact, the single largest identify to gain supporters against Loghain in the final deliberation, specially the dungeon.

At the manor, Erlina waits just up ahead and to the left of the angry oversupply massing at the front door. If Shale is in the party Erlina volition request the golem exist replaced, which will strength a political party reselect and Shale will be shaded out in the selection screen. Sneak around the outer one thousand of the estate until you reach the side entrance, then put on your guard uniforms and hibernate around the corner. When Erlina draws the guards off, enter the manor (or open up a breast effectually the corner, back near the angry crowd, before entering).

Inside, you are free to explore and loot as much as you similar as long equally you keep the uniforms on, with the exception of Vaughan's room (meet below). In one case you reach Anora'due south door, you will find that a mage has put upwards a force field on the door. Y'all need to notice the mage, who Anora says will likely be with Arl Howe, to disengage the force field. Proceed going downward the hall. If you have not finished exploring the area, if you lot enter the beginning room in the concluding hallway practice not go as well far into the room (though it is possible to go far enough into the room to gather codex), you simply need to permit him to get to a point in the conversation with his female companion that she begins talking at which point he volition be sufficiently distracted plenty to allow yous this far, just do not go whatsoever closer to him because different the other guards, this one volition non ignore you completely. He will realize you are not function of the regiment, and will sound an warning. This will cause all the guards in the estate to turn hostile. It is possible to boodle this room later, later the dungeon has been cleared out, with less to no risk.

Notation: The reaction of the guards and servants to your party is a scripted issue. This means that even with max stealth and high dexterity the servants volition heighten the alarm and plough the castle hostile to you the instant you enter the outset room if y'all are not wearing the baby-sit uniforms. The quest can all the same be completed without combat, since even though the castle is hostile to you lot, with a high enough stealth the guards volition nevertheless not run into you (moving your party dorsum into the lilliputian entrance hallway and telling them to hold position is recommended)

In the final room is a chest with Grey Warden documents. As you lot head downstairs yous volition come across Riordan, an Orlesian Grey Warden who was captured by Arl Howe when trying to acquire what happened after the events at Ostagar. Giving him the papers will get you access to the Grayness Warden vault and its contents (namely Duncan'southward Shield) later on. Riordan leaves while you go along into the dungeons to find Howe's mage.

The Dungeons [ ]

Run into Arl of Denerim's Estate - Dungeon for the map and details about the area.

In the dungeon, your disguises volition be useless as Howe'south men will know you are not one of them and will assault y'all. Watch out for the grease trap at the beginning, as the tripwire is tricky to disarm.

At that place are a number of prisoners you can free (though two may non be present depending on deportment taken in the City Elf Origin), some of which are relatives of dignity. They are:

  • Oswyn, son of Bann Sighard, is tied to a rack in a torture chamber. Freeing him starts the quest Tortured Noble.
  • Rexel, the missing soldier for the Chanter'due south Lath quest Missing in Action, is in one of the jail cells on the east side.
  • Beyond from Rexel at the cease is Soris, an elf from the alienage and cousin of a Warden from the Metropolis Elf Origin. Releasing him makes Shianni more receptive to you during Unrest in the Alienage (and nets you Approves ( +4 ) with Zevran). He will not be hither if a City Elf Warden took all responsibility for the incident during the origin story.
  • Vaughan Kendells, the son of the old arl of Denerim, is found in a cell on the due north side (provided he wasn't slaughtered for raping Shianni during the City Elf Origin). You can release him for assist in the Landsmeet, leave him to rot, or impale him stating that Denerim would be ameliorate off without him. If y'all tell him that your rescue will be very plush, he volition requite you a key to a breast containing 40 sovereigns. If you decide to free him, you will net as much as Disapproves ( -5 ) from Zevran and Approves ( +2 ) from Morrigan. With enough Coercion, you tin can fox him into giving you lot the key and and so either leave him to rot or kill him anyhow. Killing him without getting the key starting time volition cause information technology to disappear, every bit it cannot exist looted off his corpse.
  • Next to Vaughan's cell is Irminric, a febrile templar. Different Rexel, he volition non leave his prison cell, instead asking you to requite his sister Bann Alfstanna his ring, beginning the quest Lost Templar.

Howe himself is found in a dungeon room with ii mages, one of whom can shapeshift. He will attack yous after some dialogue, which is longer and more personal for a Warden from the Human Noble Origin. Be advised that Howe tin can apply stealth and mark of death. In one case he is dead, you can loot the Biteback Axe from him, as well as his key, which you need to open up the jail cell doors for Vaughan and Irminric.

Vaughan bug [ ]

There is a possible bug that can occur when you arroyo Vaughan's prison cell in which he is plain asleep standing up (talking to him yields "Zzzz" in response). You're also incapable of opening Vaughan's prison cell as usual, significant you lot are unable to garner his family unit's back up in the Landsmeet. Information technology is appropriate to save before fighting Howe and to reload that save then that if you get this glitch, the reloaded file should be bug-costless. Clicking the cell door (on-screen in the PC version, with the radial cycle on panel versions), rather than Vaughan himself, seems to work best at triggering the dialogue. Another selection is to return the first flooring and so become back into the dungeon to reset the "jail cell" (a term for an asset that contains the dungeon itself every bit part of the game's programming, not the actual prison cell) and its actors (a.k.a. NPCs). If this fails, a final selection is to target the cell door with an AoE spell or item that causes Knockdown, such as Fireball, an Acid Flask, or the Shockwave spell combination (with Force Field practical to a political party member), and/or Paralysis (Paralysis Explosion), after which interacting with the cell door starts the dialogue.

Ser Cauthrien [ ]

When you are done in here, render upstairs to Anora's room. (Annotation: as long as y'all do not unlock the door, the guards right outside cannot enter. Thus, yous tin cast as many AOE (area of result) spells as you similar outside of the room, allowing you easy kills with no hazard of getting hurt in return.) As you make your way to the front door, you lot will exist accosted by Ser Cauthrien and a large number of Loghain's guards. You can either surrender, put upwards a fight, or tell her that yous are trying to rescue the queen. If y'all reveal the queen's presence, she will accuse the party of kidnapping her, which triggers a fight with Cauthrien and her men just the aforementioned as challenging her immediately. Because of the dozen archers who will fire ane Scattershot subsequently some other, it is likely that this boxing volition non end well, particularly on Nightmare difficulty; if everyone falls or you surrender, the Warden forth with Alistair (if he is with you) will exist taken to Fort Drakon which starts the quest, Captured!. (Your other companions will safely escape back to Eamon's estate.)

Strategy

See Cauthrien (strategy) for more advanced tactics on how to defeat her.

If you're determined to go through with this fight, the key to victory is to avoid or endure the initial Scattershot spam from the legion of archers, then neutralize the mage and Ser Cauthrien, who carries an Aristocracy Dominate rank.

  • Starting time, the archers: Ii-Handed Warriors should have Indomitable active before the battle to mitigate the constantly-renewing stun effects of the Shattershots. The Sleep spell, which can put the entirety of Ser Cauthrien's guard under if placed correctly, is also very useful. Morrigan will be the nigh likely companion to have this spell as an extension of her default spell betoken investments in that tree.
  • It is also possible to pull back equally presently equally y'all can into a corridor or room to strength the archers to chase you down, gathering them together as a unmarried large target for mass crowd control. If you lot retreat fast enough and far plenty back into the corridor you came from and into the first room on the right (further down the hall and contrary the side from Anora'southward jail cell), it is possible to "pull" Ser Cauthrien by herself into the room, where she can exist handled with ease. Her remaining guards are much easier to deal with in one case she is out of the way, and they tin be taken intendance of at your leisure. (Guards may open the door and follow her in every bit well). It is too possible to employ Anora'southward room for this, which has the added benefit of being within shut plenty range to bandage wide AoE spells similar Blizzard and Tempest through the walls to affect enemies that stayed put in the main foyer. Corralling the enemies in this fashion will but make Sleep that much more effective.
  • The next priority is to kill the mage equally soon as possible. If yous accept a templar, or a mage with Mana Clash, then it is a good idea to utilise them for this purpose. This tin exist the easiest or the well-nigh annoying part of the whole strategy, considering you will likely however have to contend with archers who use Scattershot as often as they can.
  • The rest should take on Ser Cauthrien, as she can bargain more harm than all the guard combined. Strength Field can remove her from the conflict for a curt time, provided she does non outright resist its furnishings. If the archers have been corralled with her effectively, casting Crushing Prison volition trigger the Shockwave combination, turning Cauthrien from their greatest asset into a liability as they go flying and suffering a decent amount of harm. Other than that, abilities that lower her attack, defense, and damage resistance (such as Expiry Hex) should brand her no more effective than an ordinary two-handed soldier.

If yous've managed to stay alive through these points and eliminate Ser Cauthrien, cleaning up the rest of the soldiers should be easy. Should you manage to beat Ser Cauthrien and Loghain's guards, boodle the Summertime Sword from Ser Cauthrien, a powerful two handed sword with its ain codex entry.

Surrender If yous cull to surrender while having Sten in your party, yous volition lose Disapproves ( -fifteen ) with him. If Oghren is in your political party, y'all will lose Disapproves ( -5 ). Yet you will gain Approves ( +four ) from Leliana or Zevran if they are in your party. Cauthrien releases your party members and takes merely you (and Alistair if present) to Fort Drakon, admitting that she did not expect things to stop peacefully.

Note: If the Warden says "I'm here to salvage Anora," Anora will merits "Ser Cauthrien, thank the Maker you're here! This... brigand tried to kidnap me!" which volition trigger combat; she will escape to Arl Eamon's estate during the confusion, equally well as any companions not named Alistair. Companions will comment on her betrayal, and she will chastise your lack of subtlety when you speak to her again at Eamon's estate.

It should also be noted that surrendering or losing the fight with Ser Cauthrien is non the last opportunity to obtain the Summer Sword; she will again attempt to terminate you merely before y'all enter the Landsmeet Sleeping room.

Bug icon.png Bug! On the other mitt, should Cauthrien exist "killed" and looted before falling to a leftover archer, this allows the histrion to go the Summer Sword and its codex entry without truly killing her later, or obtain two of them.

If you lot defeat Ser Cauthrien and all her minions, simply collect your spoils and return to the Arl of Redcliffe's Estate to keep the questline. Fort Drakon remains locked, but there are no quests that require admission to information technology (nevertheless, visiting this location is tied to the Traveler achievement). You volition skip the entire Captured! quest, but yous will have obtained a lot of XP in the boxing, so information technology isn't a great loss. Otherwise, falling in battle or surrendering begins Captured! as Anora, Eamon, and the Warden's companions formulate a rescue plan.

Captured! [ ]

Main article: Captured!

If the Warden surrenders to or is defeated by Ser Cauthrien, and then he/she will be taken to Fort Drakon and the Captured! quest will get-go. If Alistair was in the party, and then he will be imprisoned along with the Warden. Anora and the residuum of the companions will return to Arl Eamon's estate and tell him what happened. After waking up in Fort Drakon, The Warden has the option of either breaking out or waiting for rescue past friendly companions. In one case free of the prison, it will be time to speak with Arl Eamon and Anora.

Annotation: If captured, your equipment will be removed and placed in a chest near the door exterior your cell. If they are not retrieved, y'all cannot return after escaping the fort and they are forever lost (although on Nightmare difficulty information technology tin be very difficult to even defeat the mabari in the adjacent room over while naked and leave without your gear anyway.)

Dorsum at Arl Eamon's Estate [ ]

Once the queen has been rescued (and the Warden has extricated themselves from Cauthrien'southward grasp), there is the chance to brand proficient on getting people to side with the Warden against Loghain. Everyone who had a relative imprisoned can be found at the Gnawed Noble Tavern. Give Alfstanna the band if you lot desire her support; if you do not give her the ring, you will lose her back up at the Landsmeet. Talk to Bann Sighard nigh a reward for saving Oswyn (up to 50Gold), and he will provide his support in the Landsmeet no affair what dialogue options are called. Don't forget to approach Arl Wulff in the booth closest to the door in the Gnawed Noble Tavern and talk to him to ensure you secure his vote. Bann Ceorlic will e'er vote for Loghain, whereas Arl Bryland will always vote for the Wardens, so you demand to procure the support of the other three.

Afterward returning to Arl Eamon's Estate, Anora will explicate that in that location has been unrest in the Elven Alienage and that she suspects her father and Arl Howe are behind information technology. She suggests investigating the Alienage for incriminating show to use against Loghain at the Landsmeet.

At this point, it is too possible to lay some groundwork for who volition take the throne by speaking with Anora and Alistair. Information technology is possible to convince Alistair to ally Anora with sufficient Compulsion skill.

Note: For players with high Cunning (commonly rogues), certain dialog choices will atomic number 82 to an option based on Cunning instead of Compulsion, allowing the PC to convince Alistair to marry Anora even if they practice non have the Coercion skill. This is a dissever attribute cheque that relies specifically on a loftier (thirty+) cunning stat.

Riordan will also be in Arl Eamon's estate. If the Warden Documents were found in the Arl of Denerim'southward estate, then speaking with him at present gives the Warden the option to ask more about the Gray Warden Vault he mentioned, and he will explain its location.

Unrest in the Alienage [ ]

Shianni explains what'due south causing unrest in the Alienage

Main article: Unrest in the Alienage

In one case this quest has been obtained from Anora, the previously airtight gate to the Alienage from the Denerim Market Commune is now open and can be used to access the Alienage via the Denerim City Map (the guard by the gate volition ostend that the Alienage is now open once more). Y'all will non be able to reach the Alienage directly from your map and instead must become through the exit in the southeastern portion of the Market Commune.

Inside the Alienage, there seems to be some sort of plague, and some Tevinter mages allege that they are helping to cure it. Shianni, however, is suspicious of their motives. Investigate by speaking to the Tevinter healers in the crowd and then get effectually to the back of the building to gain entrance to the hospice by either killing or bribing the alone guard in that location. Inside the hospice, kill the guards, pick up a shipment annotation (wrapped around a brass fundamental), and gratuitous the elves in the dorsum room. Exit the building through the aforementioned back entrance and speak to Shianni. If yous had to fight the guards outside the hospice, Shianni volition be walking around nearby. This conversation volition atomic number 82 you lot again to the back of the hospice where you'll go on on and observe a new location called "apartments." Inside, you'll speak to a scared elf and discover a note with a key (if not already plant in the hospice). Utilize the primal on a metallic door in the apartments and you'll exist in a new part of the alienage with several guards. One time the guards are dealt with, enter the door marked "warehouse."

When you enter the warehouse, yous're greeted by Devera, a Tevinter elf. You have the pick to kill her, intimidate her to go out, or have her take you direct to the Tevinter mage, Caladrius, which will bypass traveling through several rooms (with traps and soldiers). At the end of the warehouse, you can negotiate with Caladrius (for bear witness of Loghain's involvement in selling elves to the Tevinter Imperium) or fight a big battle with him and a bunch of his minions. Upon defeating him, he will offering to increase your physical power (+1 Constitution) past using claret magic and sacrificing the remaining elven prisoners in exchange for his life. Accepting his offer results in disapproval from Wynne Disapproves ( -twoscore ), Alistair Disapproves ( -10 ), Leliana Disapproves ( -15 ) and Zevran Disapproves ( -8 ), simply approval from Morrigan Approves ( +4 ) and Sten Approves ( +iv ). Afterwards the cutscene ends, he will disappear, so you lot don't take the pick to kill him afterwards yous accept his request. If you lot decline his asking, you tin either let him become or kill him.

Afterwards completing the quest, if you lot did non have Caladrius sacrifice the elven prisoners to increase your constitution, then you tin speak to the freed elder, Valendrian, at his home for a dialogue about Duncan. If you are a Urban center Elf, yous will speak to Cyrion instead, as Valendrian would have already been en route to Tevinter.

Later on, head back to Arl Eamon's estate and bear witness him the Slave Papers. Yous have to practise this if yous programme to employ them as show against Loghain in the Landsmeet. If yous do non show the papers to Eamon, this volition be considered an unsupported claim that will work confronting y'all.

Annotation: If you have not nevertheless spoken to Anora well-nigh forming an alliance against Loghain (whether through outright support, marriage to Alistair, or marriage to a male Human Noble Warden), your concluding chance to do then is right earlier reporting dorsum to Eamon. Afterwards it is no longer possible to speak to Anora and/or Alistair regarding these matters.

Royal Palace [ ]

After dealing with the unrest in the alienage, a new icon appears on the Denerim City Map and you tin can travel to the Imperial Palace where the Landsmeet is held. Traveling at that place starts the next office of this quest line. And and so the Landsmeet starts.

Note: Entering the Royal Palace and completing the Landsmeet is a point of no return. One time y'all practise this, you will no longer be able to interact with anyone in Redcliffe. Make sure to become any trading or quests there done earlier yous finish the Landsmeet.

The Landsmeet decision [ ]

If you didn't wipe out Cauthrien's troops at the Arl of Denerim'due south manor, she moves to prevent your entrance to the Landsmeet. Several conversation options make gainsay here completely avoidable. If Coercion is high enough she volition even admit to knowing that Loghain must be stopped, and let you by without incident. Killing her is difficult but also the only manner to acquire the Summer Sword; it's too significantly easier than it was (or would have been) at the Arl of Denerim'due south Estate.

Note: If Alistair is removed from play due to the events that follow, so will all items he had equipped the moment the Warden's party opened the doors to the Landsmeet chamber.

The decision requires five "points" to win the Landsmeet. These points are unlikely to match up with the voting equally presented in the cutscene; thus the Warden might seem to win the vote, yet lose the debate. However, the values of each scenario are:

Support:

  • Anora'southward support = 3
  • The Grand Cleric's denunciation = two
  • Each named noble who supports y'all (via successful quest and/or argument) = 1
  • Each named noble who supports Loghain (via failed quest and/or argument) = -1
  • Persuasive argument = ane
  • Failed argument = -one

You tin gain support as follows (nobles are in the same order equally they vote in the cutscene):

  • Anora doesn't vote, but speaks at the end of the argue confronting Loghain. If you talked to her before the Landsmeet, promised to support her merits for the throne and didn't insist that Loghain must pay for his crimes, she speaks in favor of the Grey Wardens; otherwise she will speak against them.
  • Grand Cleric Elemena doesn't vote, but denounces Loghain if Lost Templar is completed and the charge of using an apostate in poisoning Arl Eamon is brought upwardly in the third circular of the debate.
  • Vaughan Kendells, the rightful Arl of Denerim tin be released from Howe's prison in exchange for his vote.
  • Arl Bryland of South Reach supports the Warden by default (countered by Bann Ceorlic).

Bann Alfstanna

  • Bann Alfstanna of the Waking Seas votes for the Warden on the basis of:
    • Quest: Completing Lost Templar by giving Alfstanna her brother's band at the Gnawed Noble Tavern
    • Argument: Successful persuasion with either "Blight is the threat here, not Orlais" or supporting Alistair's claim in the tertiary circular of argue.
  • Bann Sighard of Dragon's Peak votes for the Warden on the footing of:
    • Quest: Completing Tortured Noble by releasing Sighard's son from Howe'due south prison.
    • Statement: Bringing up the slavery charge.
  • Arl Wulff of the Western Hills votes for the Warden on the basis of:
    • Argument: Saying that Blight is the real threat, either the first or 3rd round of debate, regardless of whether persuasion is successful.
  • Bann Ceorlic votes against the Warden by default (countered by Arl Bryland)
  • If Trial of the Crows was completed, a mysterious nobleman volition lend support to the Warden, citing aid in a 'family matter.'

The last noble to speak does not stand for a winnable vote, but summarizes the vote'south outcome instead (his vote and the effect of the fence never differ, as with the canceling votes of Bryland and Ceorlic).

There are multiple ways to win the Landsmeet. Just exist careful when presenting the arguments of Ostagar or Alistair'southward merits to the throne: the first isn't backed by any evidence, and without successful Persuasion, pursuing either of these will price yous a indicate. In fact, whatever Warden who leads with Alistair's claim, then follows past accusing Loghain of his Ostagar treason, automatically loses the fence.


Winning without Anora: Complete Lost Templar and Tortured Noble successfully before the Landsmeet and either complimentary Vaughan or complete The Trial of Crows. Use the "focus on the Blight" argument in the outset round, the "torture dungeons of Howe" argument in the 2nd, and the "poisoning of Arl Eamon" argument in the tertiary. This will ensure the Yard Cleric'south denunciation of Loghain and the votes of Alfstanna, Sighard and Wulff. If washed successfully, Loghain will bring up the topic of Anora being held past the Wardens. To this, use "What have I done? I've protected her from you!" and after the option "What?!" when Anora reveals her betrayal.

Note: It seems that arguments which garner back up but are not backed past quests (Blight and slavery) do not contribute to the point gain, therefore the additional votes of Vaughan and/or the mysterious nobleman are required.

Winning without completing quests:

You lot cannot bring upwardly the arguments of Howe and Eamon since you do not have any proof. You lot demand Anora's support and persuasive arguments which do not cost you any points, which is Blight in the first round, slavery in the 2nd and Alistair's merits (with a successful persuade check) in the third.

Losing:

If y'all have non gained the support of the bulk of the nobles, you lose the debate. If this happens, Loghain volition order you arrested, with Arl Eamon declaring he will fight back. A melee breaks out in the Landsmeet sleeping accommodation.

Alternatively, tell Loghain, "If information technology's a fight you want, you'll get information technology! (Attack)"

Winning:

If y'all win the Landsmeet, Loghain volition accuse anybody of being traitors and pass up to surrender power, and you lot can either directly challenge him to an honorable duel or but set on.

Ball: Arl Eamon and his men will back y'all upwardly; Anora'south royal guards will also help y'all confronting Loghain if you have supported her for succession to the throne. Other named nobles fight on the side of whomever they back up. Afterwards you lot deplete Loghain's wellness, the Yard Cleric and nobles will pause upward the fight, and advise that the matter be settled with a one-on-one duel.

Duel:

Whether you win or lose the argue, and whether you lot ball openly or accept Loghain call off his men to settle things honorably, the fate of Ferelden is left up to a duel between Loghain and the Warden, Alistair, or a companion fighting every bit their champion. Comments for being selected for this are:

"Alistair accepts."

Alistair: "You know, I could have said that."
Loghain: "Then let us test the mettle of our would-be king. Prepare yourself."

[Companion name] will be Alistair'due south champion."

Morrigan: "Oh I shall, shall I? 'Tis and so kind of you to volunteer me."
Leliana: "Don't worry, I could do this blindfolded."
Sten: "Finally."
Wynne: "I've wanted a private word with him since Ostagar, anyway."
Zevran: "Am I the simply one who sees the irony in this? Ah well. I do dear to work in front of an audience."
Oghren: "Virtually sodding time! My donkey was falling asleep from all this talk. It'southward all pins and needles at present."

"Shale..."

Loghain: "I think the odds might exist slightly in his favor as a test of strength, but it is your correct to choose. Set your champion, and allow u.s. cease this."

"My mabari..."

Dog: (Happy bark!)''
Eamon: "Ah, Warden… No. I'thou afraid we can't get out the fate of all Ferelden up to your dog. Anyone with a leftover ham os could buy his allegiance. Choose someone else."

"I'll fight."

Loghain: "It is you or me the men volition follow. So allow us fight for it. Prepare yourself."

If you keep refusing to duel, Alistair will determine there'south no pick but to accept the Landsmeet'due south terms and duel Loghain himself.

Loghain fights with a sword and shield, and may switch to a crossbow if you motility out of range. He tin can knock y'all downward with Shield Bash or War Cry, stun with Shield Pummel, and guarantee four hits (particularly damaging to a mage or rogue) with Assault, so employ caution if you don't have high physical resistance (roughly 70+, achievable with Hale runes enchanted into weapons, investment in Strength, Dexterity, and Constitution attributes, and with certain equipment such every bit Deadhead Charge).

  • The Shield Wall talent augmented by Shield Expertise (which Loghain uses himself) will make the wielder immune to the knockdown effect regardless of concrete resistance, thus Alistair can equal Loghain in terms of power and ability provided he stuck to his inherent Weapon and Shield skill set throughout the game. For two-handed warriors, Sunder Arms and Sunder Armor, every bit well as the Destroyer passive can lower Loghain'south stats and make him easier to manage, simply they will still probable need to rely on a dandy bargain of poultices, every bit Critical Strike, Mighty Blow, and Pommel Strike lose effectiveness confronting Loghain's Shield Wall, and Loghain can attack much faster with his one-handed sword. A Reaver'due south Frightening Appearance can exploit Loghain's low mental resistance for a temporary Horror effect.
  • A mage can easily defeat him with Cone of Cold, and Crushing Prison spell tin can take him out in less than 10 seconds in combination with skillful attacks. Morrigan will likely have these spells in a build extending her default prepare of spells, thus making her one of the most constructive options, possibly even superior to the Warden or Alistair, to boxing Loghain. Glyph of Repulsion also works well to keep Loghain from effectively attacking.
  • A rogue can utilise Dirty Fighting to guarantee a stun, use Mark of Decease if an Assassin and rank 3 Stealth to slip out of danger when necessary (and to let Muddy Fighting absurd down), kite Loghain while a Ranger summons bears at him, and apply Pointer of Slaying for massive damage. Loghain seems able to easily shrug off the generic Rogue talents, simply Lethality and Evasion can be very effective passive talents to augment their fighting styles. Archers practically require Melee Archer to be able to battle at all, Critical Shot to get through his armor, and Shattering Shot to reduce his armor rating. A Duelist's Pinpoint Strike tin can provide temporary auto-criticals, which works very well with Momentum to deal damage to Loghain faster than he can deal it dorsum, as the player cannot evangelize backstabs as effectively in a one-on-one fight against an opponent that constantly turns to face them.

If you want to utilise more mundane tactics, Loghain is hard to hit, but you can even out the playing field immensely with some Soldier's Bane to proceed his special attacks to a minimum. Equally Loghain doesn't employ poultices, having a healthy stock of them yourself can help you only outlast him (provided they can actually be used between his knockdown-inducing abilities).

After winning the duel, Loghain will give up his claim to the regency. At this betoken:

  • If Alistair dueled Loghain, a cutscene has him execute Loghain immediately later he and the Warden nod to each other. Anora will so withdraw any support previously promised and cannot be convinced to wed Alistair.
  • Otherwise Riordan will announced and y'all will exist given the run a risk to show Loghain a mercy penalization and induct him into the Gray Wardens.
    • Alistair will be infuriated by this proposition, and will leave the party permanently if the role player goes through with it.
    • You can only recruit Loghain if Anora is supported every bit queen, or you have Anora and Alistair marry. If Alistair is named King simply does non wed Anora, he will order Loghain's death past regal prescript.
    • Loghain then takes Alistair's place in the party.
  • You may kill Loghain yourself or pass the responsibility to Alistair. Anora will not marry the man that personally executed her begetter, so it must be carried out by the one not getting married.

Result [ ]

Main article: Possible Landsmeet Outcomes

In that location are a vast number of possibilities and outcomes for the principal characters subsequently Loghain has been defeated in the duel. Some of these choices and options volition but be available to characters with a high Coercion rank, or past laying groundwork for them in prior events. Depending on the choices made during the dialogue, deciding the fates of these characters can exist a tangled affair, with 1 decision having pregnant consequences for the fate of the others.

Alistair [ ]

Alistair might:

  1. Rule on his own
  2. Rule jointly with Anora
  3. Dominion jointly with a female Human Noble Warden as his queen-espoused
  4. Remain as a Grey Warden and allow Anora rule
  5. Be executed by Anora
  6. Leave the party and get a wandering drunk somewhen winding upwardly in Kirkwall

After rescuing Anora and before the Landsmeet, yous volition accept several opportunities to talk to Alistair regarding his condign king. If you intend to make him male monarch and are pursuing a positive human relationship with him, and regardless of whether you really intend to have him marry Anora, you should convince him that it's a good thought, using either cunning or persuasion to practise so. Otherwise, after the Landsmeet and the cutscene at Arl Eamon's estate, he will disapprove Disapproves ( -two ). Also, this has to be done before leaving the estate for the Landsmeet; the necessary conversation options are not bachelor later that. However, information technology should exist noted that if you lot have hardened Alistair and do not want him to rule, do not allow him duel or kill Loghain otherwise the Warden will non get to determine and Alistair will automatically exist made king.

It is also important to notation that if you desire Alistair to rule jointly with Anora, y'all must not allow Alistair execute Loghain after defeating him in battle (which will also happen if you say Loghain must dice, just and then say yous tin't go through with information technology). The phrase "I idea the two of you were going to marry" may demand to be used. If Loghain is executed by Alistair, Anora volition refuse to dominion jointly with him and force you lot to choose between herself and Alistair.

Anora [ ]

Anora might:

  1. Rule on her own
  2. Dominion jointly with Alistair
  3. Rule jointly with a male Human Noble Warden as her prince-consort provided that yous accept not "hardened" Alistair
  4. Be imprisoned past Alistair, if he becomes king and doesn't marry Anora

Anora will refuse to marry the man who kills her father, and so if you are planning for either the male Human Noble or Alistair to rule with her, yous must make the other individual perform the human activity.

Loghain [ ]

Loghain might be:

  1. Executed past Alistair or The Warden.
  2. Recruited into the Grey Wardens (causing Alistair to exit the party for good)

If y'all make Alistair rule jointly with Anora it is still possible to recruit Loghain. Though a "hardened" Alistair volition not be happy, he will nonetheless rule jointly with Anora. However, if Loghain is recruited, Alistair volition leave the political party no matter what.

Rewards [ ]

  • 250 XP, if successfully talked down Ser Cauthrien but before entering the Landsmeet Chamber; killing her and her guards yields about the same XP.
  • 1500 XP for winning the Landsmeet with votes, prior to the duel with Loghain
  • 2500 XP for determining a new ruler of Ferelden and completing this main quest

Trivia [ ]

  • The Landsmeet quest was written by Mary Kirby.[1]

References [ ]

  1. The BioWare Forum, "Writers of Dragon Historic period"

rossmings2001.blogspot.com

Source: https://dragonage.fandom.com/wiki/The_Landsmeet

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